Minecraft mods with python

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🐍 Interactively alter your Minecraft world in real time, using Python!

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ngcm/PythonTool-Mod

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🐍 PythonTool-Mod for Minecraft

Interactively alter your Minecraft world in real time, using Python.

Official website: installation instructions, user guide, troubleshooting, etc.

PythonTool is available for Minecraft 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10, 1.10.2, 1.11.2 & 1.12.2. The code is organised using branches, one for each version.

Ever wanted to learn how to program? PythonTool Mod provides an interactive way to get started with Python programming inside your Minecraft adventures. Python is a very common and powerful -yet simple- programming language that can be used to modify your Minecraft worlds in real time. There are plenty of resources, have a look at the How to create your own scripts section to learn more!

Build arbitrary things, turn blocks into bombs or create interactive games, just with one click! This mod builds on top of Raspberry Jam Mod and provides a visual interface to use in-game Python scripts. Write your own scripts or get plenty of examples online, and use them inside the game with the mighty Computer Block and Python Script items. Have a look at the possibilities PythonTool Mod offers in the following video:

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PythonTool video

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🐍 Interactively alter your Minecraft world in real time, using Python!

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A Minecraft modding library made for Python.

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Fluxyn/PyModMC

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README.md

PyModMC is a Minecraft modding library made for Python. It is built on top of the Fabric API. The project is still in it’s early stages and in future updates I am planning to add:

  • Blocks
  • Potions
  • Tools and Armor
  • Crops
  • Crafting Recipes
  • UI
  • Entities
  • World Generation/Dimensions

In order to make Minecraft mods, you need a Java Development Kit. You can get one here. You might have already downloaded a JDK on your computer. In that case, you can run the javac command in your terminal to find out.

Here is an example of PyModMC:

from PyModMC import Mod test_mod = Mod('Test Mod', '0.0.1', 'A test mod.', '1.16', ['Fluxyn']) test_mod.Item('Donut', 'food') test_mod.run()

The Mod class is all you need to get started. It contains several functions:

  • save — Converts data into Java and saves it in the mod folder. Used internally by run and build .
  • run — Launches a new instance of Minecraft with Fabric and the mod installed.
  • build — Exports mod as jar file.
  • Item — Creates a new item.
  • FoodItem — Similar to Item , but it is edible.
  • On your first run, PyModMC will scrape the Modrinth API to get every single Fabric version and the corresponding Minecraft version. This can take a couple of minutes, but the data is cached and won’t be updated until another version of Fabric is released.

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A Minecraft modding library made for Python.

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View xarkeidx's Profile

It’s easier for me to learn something while exercising this knowledge on a project, and I soon thought about Minecraft.
But many say that the Java language is losing strength where I live and recommended to learn React or Python.

Is it possible to make MODS to Minecraft in these languages?

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No, it is not possible to make mods in a language that the game is not programmed in and does not support.

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As I understand it you would have to mod in some kind of method for interpreting python code for that to work (essentially adding python support to the game), but doing that would require an extensive level of experience in Java to begin with.

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There is a version of python that runs on top of java, I think it’s called jython, I’m not sure how well that would work with minecraft though.

I’d recommend just learning java, python has been growing in popularity a lot recently but that doesn’t mean that java isn’t a popular or useful language. Not to mention that once you pick up the basic structures they’re mostly the same between languages so it wouldn’t be too hard to learn python afterwards if you find it’s more useful in your area.

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I’ve only ever modded with java, and i’m 99% sure that you can’t use python for java edition modding. its probably not possible in forge’s modding environment.

Monster Control: the adventure map for minecraft java edition. A map that has been in production for 4 and a half years.

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No, it is not possible to make mods in a language that the game is not programmed in and does not support.

As I understand it you would have to mod in some kind of method for interpreting python code for that to work (essentially adding python support to the game), but doing that would require an extensive level of experience in Java to begin with.

It is entirely possible to make mods in another language that the game is not programmed in. Take a look at http://wiki.sourcepython.com/ for the Source engine (written mostly in C++).

You would need to be able to run the python compiler within Java. That is no small feat, but is entirely possible.

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This might of great interest to you, OP.

Did you bother googling this?

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It is entirely possible to make mods in another language that the game is not programmed in. Take a look at http://wiki.sourcepython.com/ for the Source engine (written mostly in C++).

You would need to be able to run the python compiler within Java. That is no small feat, but is entirely possible.

Honestly its too much of a bother, modding is already difficult to learn as it is.

Monster Control: the adventure map for minecraft java edition. A map that has been in production for 4 and a half years.

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It is entirely possible to make mods in another language that the game is not programmed in. Take a look at http://wiki.sourcepython.com/ for the Source engine (written mostly in C++).

You would need to be able to run the python compiler within Java. That is no small feat, but is entirely possible.

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Yeah that is. What I said. I specifically said you can’t make mods for Java in Python, without building support for interpreting the Python (a compiler) within Java.

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Support for Python or Kotlin support such as these listed here in these searches are close enough besides mods like ComputerCraft with Lua.

I don’t know much about these mods myself but that would be my guess of the closer you can get to mods ‘with other languages involved with the game’ rather than ‘written’ in those languages completely as I’d assume they are still written in Java but just allow for Python and Kotlin support with other tweaks and benefits you can add to mods/use in the game in other ways.

But most likely some compatibility layer or otherwise would be needed.

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How to make MC mods with Python?

There are great resources for this, such as ComputerCraft mod which is played in-game, the creation of Minecraft mods, or Minecraft Pi edition for the Raspberry Pi which allows interaction between the Python programming language and Minecraft in real time!

How to create mc mods?

  1. Begin and connect to your server. Then, go to Play > My Server or click on the green box on the home page.
  2. Modify. Then a mod is made.
  3. You can now begin coding.
  4. Complete the rest of the mod’s code.
  5. Start your mod!

Can you mod with Python?

What language are Minecraft mods written in?

Minecraft mods are typically written in Java, but they aren’t the easiest starting point for someone just learning to code. Rather, they are a project to aspire to. That’s ok, though, because there are plenty of other ways to start learning about coding in Minecraft.

Creating a Minecraft Mining Bot in Python 3.9 Tutorial (Fast & Easy)

Is Minecraft like coding?

Learning block-based programming with Minecraft

Minecraft teaches the basics of coding through block-based programming. Block programming constitutes the foundation of introductory programming. It uses drag-and-drop functionality to build games and animations.

How long did it take to code Minecraft?

The first version of Minecraft was created in just six days. In 2009, Swedish programmer and designer Markus Persson set out to create a sandbox game—one that allows for free and organic exploration of a virtual world—for the launch of his new company, Mojang AB.

What does == mean in Python?

The == operator compares the value or equality of two objects, whereas the Python is operator checks whether two variables point to the same object in memory.

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