Class implementation in cpp

Classes in C++: Declaration And Implementation of Classes

All You Need to Know About Classes in C++

In C++ programming, a Class is a fundamental block of a program that has its own set of methods and variables. You can access these methods and variables by creating an object or the instance of the class. For example, a class of movies may have different movies with different properties, like genres, ratings, length, etc. You can access these properties by creating an object of class movies.

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What Are Classes in C++?

A class is a user-defined data type representing a group of similar objects, which holds member functions and variables together. In other words, a class is a collection of objects of the same kind. For example, Facebook, Instagram, Twitter, and Snapchat all come under social media class.

Now, have a look at its declaration and definition.

Declaration and Definition of Class in C++

You can define classes using the keyword ‘class’ followed by the name of the class.

Classes_in_C%2B%2B_Example9

Here, inside the class, there are access-modifiers, data variables, and member functions. Now, understand them in detail.

Access modifiers: These are the specifiers which provide or grant access for the members. They are of three types:

Private: Only members of the same class have access to private members.

Public: You can access the public members from within, as well as from outside of the class.

Protected: You can access the protected members from the same class members and members of the derived class. It is also accessible from outside the class but with the help of the friend function.

Member-function: Member functions are standard functions declared inside a class. You can invoke it with the help of the dot operator and object, which you will see later.

Note: It is necessary to put a semicolon at the end of the class.

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Example of class:

Classes_in_C%2B%2B_Example8.

You looked through the basics of Classes in C++, now it’s time to learn about the Objects of a class.

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Objects of a Class

An object is a recognizable entity having a state and behavior, and these objects hold variables of a class in accordance with the access modifiers. It is also known as an instance of a class.

You can call a member function with the help object and use the dot operator.

During the declaration of the class, no memory is assigned, but when you create an object, then the memory is allocated.

For better understanding, take a look at the syntax below.

Classes_in_C%2B%2B_Example3

Example:

Classes_in_C%2B%2B_Example2

The example stated above shows you how an object is declared in a class. Here, ‘State’ is the name of the class, and st is the object name.

Now, have a look at Constructors.

Constructor

Whenever you create an object of a class, a constructor is invoked, and that is why it is called a special member function. The constructor’s name is like that of the class, and it doesn’t have any return type. Even if you do not include a constructor in the class, the compiler creates a default constructor. These are generally used for assigning initial values to variables.

Generally, they are of three types:

Now, take a look at an example of a constructor.

Example:

Classes_in_C%2B%2B_Example4

In the above example, Billboard is the name of the constructor, which is parameterized. While creating the object, you pass a string of Top 3 songs of 2020 to the constructor. Inside the constructor, the setTitle() function is being called. You pass the string as an argument to the function. Now inside the setTitle() function, you assign the string to the variable title. From the getTitle() function, you return the value of the title variable, which is the Top 3 songs of 2020.

Below is the output of the above example.

/Classes_in_C%2B%2B_Example5

Now, you will learn how to implement a class in C++.

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Implementation of Classes in C++

This example has created a class ‘Franchise’, and inside that class, there are two functions, i.e., KFC() and BurgerKing() with access specifier as public.

Inside the main function, there is an object fran of class Franchise. You will call both the functions KFC() and BurgerKing() with the help of object fran using the dot operator. By calling both the functions, the message inside these functions is displayed.

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Classes_in_C%2B%2B_Example6

Below is the output of the example stated above.

Classes_in_C%2B%2B_Example7.

Conclusion

After reading this tutorial on Classes in C++, you would have understood why classes are important in C++, and the significance of their declaration, and definition. You also learned about the object of a class and how to implement classes in C++ that are required for a better understanding of this topic.

Do you have any questions regarding this tutorial on Classes in C++? If you do, then please put them in the comment section. Our experts will help you solve your queries. To learn more about Classes in C++, click on the following link: Classes in C++

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About the Author

Ravikiran A S

Ravikiran A S works with Simplilearn as a Research Analyst. He an enthusiastic geek always in the hunt to learn the latest technologies. He is proficient with Java Programming Language, Big Data, and powerful Big Data Frameworks like Apache Hadoop and Apache Spark.

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Class implementation in cpp

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Comments and Discussions

I have developed Method 4.

Rename the header file from «Template.h» to «Template.hpp» and alter the cpp include accordingly.

Create a new file «Template.h» with two lines which include both the hpp and cpp.

When the template class is to be used all that is needed is.
#include «Template.h»

From Solution Explorer, right-click on Something.cpp
Configuration Properties
General
Excluded From Build
Yes

Whenever you want to make changes to Something.cpp, you have to do the following:
Include Something.cpp in the build.
In Something.h, comment out #include «Something.cpp».
Build the solution (you may get linker errors).
In Something.h, uncomment #include «Something.cpp».
Exclude Something.cpp from the build.
Build the Solution.

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Instead of =>
void TemporaryFunction ()
TestTemp TempObj;
>

template typename Root> class A < . bool isValid(const string& ri); . private: Root * p_root_; >
. bool ARoot>::isValid(const string & ri) < return true; > .
. AC> a; ASSERT_TRUE(a.isValid("blah. "));

It fails link on last a.isValid for Method 3 on G++ 4.9.3 on cygwin:

undefined reference A::isValid(string const*)

Note that the original declare is

A::isValid(string const*): bool

Don’t know it’s G++ problem or not.

Using Method 2 it passes, but I don’t like include test.cc in main.cc though, because the template idea is to have multiple implementation of test.h. Method 2 has to change main.cc each time I have a new implementation.

Got a solution, similar idea:

in test.cc, add one line to TemporaryFunction():

bool TemporaryFunction () < AC> TempObj(""); return TempObj.isValid(""); >

The idea is to put all member functions you are going to use in temp function

In such a case I would suggest a
4th method: explicit template instantiation.
This method requires that you know all the template arguments you will be using before hand. Lets say you will be using an instance of TestTemp with int just do the following in any cpp file.

template class TestTempint>;

Also, if my company was about to agree on using any of those solutions, I would vote for the first and implement a
macro that does the job with an appropriate name such as CompileHelperClassName
The thing is that you don’t only need to have a working code but also easy to read, robust and more.
How are you going to document that method? «Helper method in order to compile» ??

I would definitely go for the boost coding style, even without the hpp extension.

Every time you ask the compiler to do something it takes time to do so. Separating implementation from declaration means that the compiler does not need to propagate all that changes every time you change a small thing in the implementation but not the declaration. This saves time. And time is life.

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